On Air: 17:00 - 18:00 EST (GMT-5)
Monday, January 27th, 2014
From your living room to your cell phone, games are everywhere. With some of the most passionate communities on the planet, community managers in the gaming industry have a look to keep up with. Whether you’re managing a frequently updated mobile title or a one-shot triple AAA console seller, finding ways to engage players requires some creative thinking. Join community managers in many different gaming spaces on January 27th’s hangout to see how thinking outside of the box creates users you enjoy interacting with.
Starting his professional career at the Ad Council, Carter has been a community manager for the past 4 years. He currently works at KIXEYE and runs a nonprofit called The LittleBigFund on the side. He’s a successful blogger with over 1million Google+ followers and continues to press for the importance of being a customer advocate.
Community Manager at Qwalify
Tanya is somewhat multidisciplinary having been a project manager, account manager, marketer and community manager within both digital agencies and startups. Her interests are diverse and range from comic books, gaming and pugs to Buddhism, mindfulness meditation and punk rock. She is the founder of the Montreal Girl Geeks organization and a passionate volunteer and supporter of many causes close to her heart.
Emily Claire Afan
PR & Community Manager at Hinterland Studio
Emily is a Toronto-based communications consultant, specializing in interactive and games. She has 15 years journalism experience, most recently covering screen-based entertainment industries, and works in a communications capacity with a variety of companies in this area. Currently, she serves as the PR and community manager for Hinterland Studio, which successfully Kickstarted its first game, The Long Dark, slated for a fall 2014 release. Emily is also an active member of the IGDA Toronto steering committee, co-organizing events that promote professional game development. When not busy working on video game-related projects, she can be found actually playing video games.
Senior Community Developer at Ubisoft
Gabe started as a Graphic Designer at GamePro Magazine, then jumped to editorial at GamesRadar and later GameSpy. Five years ago, he decided he to be closer to the games he loved so much and joined the ComDev team where he works to encourage creativity among Assassin’s Creed fans.
Casey got his start as Head of Community and Content for Wowhead.com, the largest World of Warcraft website in the world, where he managed all of the non-development aspects of their business. Since then he’s put in time at Zynga, as well as at Spark Plug Games working on Firefly Online, and at Sourcebits doing corporate brand strategy and supporting their dating app, Twine. Now he spends his time advocating for more community-trained employees in executive positions in Silicon Valley, drinking beer, and listening to chiptunes.
Community Manager – Xbox at Microsoft
After several years of arts and digital media training, Raj attended the University of Toronto for undergraduate and graduate degrees. After exploring game production, online forum administration, editing a major blog, and all sorts of other activities in far corners of the web, he’s now the Community Manager for Xbox at Microsoft Canada.
Marketing / Branding / Community at Klei Entertainment
Corey’s worked in big-brand advertising, film, design and even game journalism. He currently works for Klei Entertainment. Lover of games. Part-time photographer. Full-time internet sorcerer.
Creative Director at Kitfox Games
Tanya started Kitfox Games with 3 other devs in Montreal. They’re building a community around their first project, Shattered Planet, to be released in March. Prior, she was a social designer on The Secret World and Age of Conan, creating seasonal events, role-playing tools, and guild features.
- Can you explain the difficulties of building communities for single-player experiences vs. multiplayer experiences?
- Is our industry trending towards to one over the other?
- How do you incorporate input for AAA titles that one release vs. live games that are constantly iterating?
- How important is a player’s input on a game’s roadmap?
- What tactics have you used in-game to build community out of game?
- Why are forums still so popular for games?
RSVP & Watch the Hangout
Want to RSVP for the Hangout? Visit #CMAD presents: Evolution of Gaming Communities and let us know you’re going to watch. This will add the event to your calendar and remind you to attend!
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